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 Post Post subject: Half-Life: Source
 
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Malevolent Artificial Intelligence
Malevolent Artificial Intelligence
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Joined: Wed Sep 14, 2005 3:37 pm
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I know there's already a Half-Life topic, but I wanted to post my experiences here.

There have been some tweaks and changes here and there, but the game is mostly the same Half-Life.

There are ragdoll physics though, and there is now no limit to how many people you can have following you! :D
I'll post a screeny of my army later. :P

Over a single evening of Sunday, I reached On a Rail. I played for a few minutes yesterday, and believe I am nearly at the Satalite.

What worries me is that my obssessive knowledge of Half-Life seems to be dwindling...I'll need to play through it a few more times...

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Tue Sep 18, 2007 9:18 am 
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 Post Post subject: Re: Half-Life: Source
 
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Top Gun (Admin)
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Joined: Mon Sep 12, 2005 6:48 am
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I think HL:Source was badly done, TBH. BMS looks awesome! xP

I actually think gibbing suited HL better, with the graphics (and you can't beat gibbing with the gluon!)

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Tue Sep 18, 2007 5:26 pm 
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 Post Post subject: Re: Half-Life: Source
 
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Malevolent Artificial Intelligence
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Joined: Wed Sep 14, 2005 3:37 pm
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Skillers wrote:
I think HL:Source was badly done, TBH. BMS looks awesome! xP

I actually think gibbing suited HL better, with the graphics (and you can't beat gibbing with the gluon!)


True, true, and I want BMS as well! ;)

Still, I'm playing this at the moment, and I'm recounting my experiences here. :)

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Wed Sep 19, 2007 7:59 am 
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 Post Post subject: Re: Half-Life: Source
 
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Joined: Mon Sep 12, 2005 6:48 am
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To me BMS looks what HLS should have been. HLS was very poor.

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Wed Sep 19, 2007 3:17 pm 
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