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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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*cough*.

Contains all the info you could possibly want about the update.

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Wed Jun 18, 2008 4:15 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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Wed Jun 18, 2008 4:40 pm 
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They really sorted the Pyro out! He now has a way to hurt enemies from a long range with the flare gun- Snipers watch out ^^
Hopefully they'll sort the flames visual presence etc... out as well so the flamethrower will be easier to use...

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Wed Jun 18, 2008 4:43 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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Just directing people there.

Now back to predictions!

Who's up next, do you think? They seem to be doing classes that need a bit of help, so I'm thinking spy might be next.

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Wed Jun 18, 2008 4:43 pm 
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Probably- he needs his revolver and knife sorting out...
His revolver is way to loud so if he fires it whilst escaping, the whole team will know there is a Spy around... and the knife delay often makes people make mistakes as they stab and miss because the enemy moves at the last second so his disguise drops and everyone notices him and he dies...

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Wed Jun 18, 2008 4:46 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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The backstab code is a bit broken atm, but the revolver is fine (IMO) - its not meant to be a silent weapon. Just the spy right now is pretty hard, considering everyone is always spychecking, and needs a little bit of a boost.

We know the spy is only getting 2 upgrades, to his knife and revolver, from the chose weapons screen. I can't really see what they will do with his weapons, though, they all seem good, just in need of balance.

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Wed Jun 18, 2008 4:51 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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Mmmmm

Seeing as the Engy ones are the most "known" so I assume He would be next... Tho a lot of people play as the Engy. He'll have a stupid one like "Build 1000 buildings" or something ¬¬

I kinda want to know what the Snipers will be too.... I dont know how they will upgrade the Sniper Rifle tho... Unless they give it more range/less power or less range/more power or like an Auto Sniper but with no charge time?

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Wed Jun 18, 2008 5:01 pm 
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Well, the knife DEFINITELY needs fixing.
Every Pyro is bound to Spy-check you so I don't see why Spies complain about being killed all the time if they don't obey sixth commandment: THOU SHALT AVOID THY PYRO NEIGHBOUR LIKE A PLAGUE (avoid pyros like the plague). Pyros can even light you up accidentally due to the spray of the flamethrower... Spies just need to be able to be a little more subtle... don't know how though, anyone have a suggestion?

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Wed Jun 18, 2008 5:01 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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Yeah, but every class spychecks atm. I don't play spy, but whatever class I'm playing I will always fire shots at any slightly suspicious player, and attempt to walk through people if not to far out of the way.

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Wed Jun 18, 2008 5:09 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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New skill for Spy would have to be temporary noclip... just kidding.
Sorry, this post was ABSOLUTELY POINTLESS. Delete at your discretion.

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Wed Jun 18, 2008 6:01 pm 
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 Post Post subject: Re: Predictions for TF2 weapon upgrades
 
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That would just produce reams of - Spy is OP, NERF NOW!

Would be really funny, though, lol.

Hmmm, I wonder if it would be possible to make a "retarded" type mod for TF2, which can be turned on at server to make stupid things happen (noclip cloak, super sentries, all crits etc).

Anyway...

Improving the knife would be the most interesting, I've seen suggestions for poison needles that don't break disguise but don't insta kill (like a pyro flame, just quicker and lasts until death or healed).
The revolver could be made into some form of drug dart gun, which makes people unable to aim/move properly, but doesn't damage (until healed). Again, could not break disguise, but maybe the weapon reveals itself.

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Wed Jun 18, 2008 6:09 pm 
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Well.... Now ive seen the Pyros new weapon upgrade...

I'm sensing an "Anti airblow" rocket launcher for the Soldier, maybe travels much faster (So cant be reflected) but has a much smaller blast range?

I like the poison dart Idea... Except it would heavily depend on what Engies are doing at any time... Would it be better to have a backstab? Because most engys camp their nests... So a poison needle wouldnt effect them as much :/

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Wed Jun 18, 2008 6:50 pm 
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it also means u cant back stab them most of the time.

pistol should crit more but have smaller clip :P i dunno, dnt really care bout the upgrades xD

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Wed Jun 18, 2008 6:53 pm 
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Maybe it could be a poison that only can be healed by a Medic? Dispensers can't overheal teammates so I would assume you would need a Medic to help you out with it... the poison would probably damage you like a Pyro flame, blur your vision and make you randomly move around occasionally and keep on doing it until death comes...

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Wed Jun 18, 2008 6:56 pm 
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Nah, because the flames dont actually do anything to vision or movement... Not from my experience anyway.

It only kinda hinders some of your vision, and on most classes doesnt kill you outright (175hp and above you can survive)... Whereas this poison needle could be too overpowered... Tho it does make sure that a Medic is being used in any party....

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Wed Jun 18, 2008 6:59 pm 
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Well... it could deal damage slowly, only blur and jerk your aim and vision and movement every 10 seconds or so...
It would also ensure that I am a vital part to the team to give my fellow teammates the antidote ^^

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Wed Jun 18, 2008 7:01 pm 
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Unless Spies themselves could carry an Antidote?

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Wed Jun 18, 2008 7:04 pm 
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But who, as a Spy, would help a teammate that has been poisoned? Not many, whereas Medics help everyone (well... they are supposed to... I do...).

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Wed Jun 18, 2008 7:15 pm 
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No, it will have to be something to do with that cigarette.

It could be a... ciggybomb? Like a pipe bomb? You'd know it was there because of the smoke... ;)

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Wed Jun 18, 2008 7:17 pm 
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That could be a good upgrade... a smoke bomb... the Spy can see through it (he has to look through smoke all the time, he smokes ;)) but the enemy can't so the Spy can sneak round behind them as they fumble about in the smoke and stab them or use it for a hasty retreat...

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Wed Jun 18, 2008 7:21 pm 
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Or - knife attacks are always critical when enemy is smoked ;)

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Wed Jun 18, 2008 7:24 pm 
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Well health packs would also heal the poison, but not having dispensers heal it would be a good idea.

An anti pyro rocket launcher is unlikely - it's very specific and undoes the pyro's buff. Remember the new blowback also effects demoman stuff and people. might also effect needles.

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Wed Jun 18, 2008 7:25 pm 
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OH NO!!!! NOT MY POOR SYRINGES!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOOOO!
Health packs could cure the poison but not revive any damage you took- would make the poison a little more devastating... shame they can't do that for Pyro flames? put you out but not heal your damage... make the Pyro a little more devastating, although he is already now...

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Wed Jun 18, 2008 7:40 pm 
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I think the pyro has had enough buffs for now. Heck, I never used to think he was underpowered, just broken (hit detection), so now he's made of win.

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Wed Jun 18, 2008 7:56 pm 
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Pyros always win... and they are the best buddies for my ubercharges- they are fast and can clear a sentry nest and a load of enemies much faster than a Heavy or Soldier can...

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